Posts

Read How to run a planning workshop

How to run a planning workshop

We have just completed a two week exercise with the whole development team to identify, design and estimate the next phase of work. It started as an organic process as we found the best way to do this …

Read The battle of real versus artificial deadlines

The battle of real versus artificial deadlines

This excellent article looks at the different types of deadlines and the impact they have. The key point for me, and not something I had seen previously defined, is the distinction between real and …

Read Places to name things

Places to name things

This one is just for future reference for me that I may find useful one day - a website full of resources that may be useful for naming things.

Read Do we really need that meeting? - the forgotten costs

Do we really need that meeting? - the forgotten costs

We had a meeting recently with 16 people on the video conference call. Due to poor planning and technical issues it took nearly half an hour to decide to postpone the meeting. That is eight man hours …

Read The value of throwing code away

The value of throwing code away

We had a discussion at work about “throw away” code. One of our developers was very against developing any code that would be thrown away afterwards. He referred to this as a waste. In my …

Read From 5 whys to why now?

From 5 whys to why now?

I have used the “5 whys” approach multiple times to get to the root of some question. This article advocates adding a time dimension to the decision. Not only should we consider why we are …

Read How to identify real gurus and experts

How to identify real gurus and experts

This is an old post (March 2009) that someone retweeted but still holds true on how to work out if an expert is really an expert. It also is a guide how not to fall into common traps that so-called …

Read Creating 3D animations from a 2D photo

Creating 3D animations from a 2D photo

This is a pretty amazing demonstration of animating an aspect of a 2d photo. This even includes pulling out bodies and animating them moving away from their original scene.