The origins of Space Invaders

When I was at school they had a building which was mainly for the use of those doing their O Levels (the old name for what is now GCSE examinations). There were only two reasons I would get to go to the building: one was for music lessons as for some reason the music department was located there. The second was to attend the weekly youth night they held for each year group.

In the building was a Space Invaders machine and we would split the small amount of money we brought with us each week between buying penny chew sweets at the tuck shop and playing the game. I wasn’t particularly good at it but I do remember one person seemed to have mastered it and stayed on for ages. They also later got a table style PacMan machine.

This week I came across an article in Wired about the 45th anniversary of Space Invaders and the story behind how it was developed including some of the design decisions made. I hadn’t fully realised how much impact it had on subsequent computer games.

It took me back to my school days.

Links

The Space Invaders Creator Reveals the Game’s Origin Story | WIRED/

Random Posts

Dancing without sound

My daughter loves dancing - always has done - whether it is street, contemporary or ballet. However she faces none of the challenges the dancers (and musicians) in this video face. I won’t spoil it here … just watch.


Read More

Document your house

We have manuals and guides for the software we use. We have a manual for the car we drive. Why not the house?


Read More

How to run a planning workshop

We have just completed a two week exercise with the whole development team to identify, design and estimate the next phase of work. It started as an organic process as we found the best way to do this and then developed into a repeatable process for the latter functionality.


Read More